How To Run Ogre Anti Zapper In Slot Machine

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  1. How To Run Ogre Anti Zapper In Slot Machines
  2. How To Run Ogre Anti Zapper In Slot Machine Machines
Oogie Boogie
Katakanaウギー・ブギー
RōmajiUgī Bugī
OriginThe Nightmare Before Christmas
GamesKingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts II
KH tracks
Battle theme - Squirming Evil
KHCoM tracks
Battle theme - The Fight for my Friends
KHII tracks
Battle theme - The Encounter
HPSTRDEFMP recEXP
Before rescue4502420382500
After rescue8003527512500
WeaponFireBlizzardThunder
x1.5x0.25x0.25x0.5
GravityStopStunOther
x0.02x0x0.5x0.5
Rewards
Holy Circlet
Ansem's Report 7
World(s)
Halloween Town
FloorBasementHPAPEXP
2115486232
3105978372
4964610511
5869512651
6774414790
7679216930
85841181069
94890201209
PhysicalFireBlizzardThunderNeutral
x1.5x0.5x0.5x0.5x0.5
Status
Effects
GravityStunStopWarp
x0x0x0x0
BindConfuseTerrorMagnetFreeze
x0x0x0
Regen
Description
Gradually restores HP. HP returns more quickly when low.
DurationCostValuesDuelTime
10 uses40 CPcardss
World(s)
Halloween Town
FloorBasementHPAPEXP
2115487132
3105979272
4964611311
5869513351
6774415[SS], 18[R/R]490
7679220530
8584122569
9489024609
PhysicalFireBlizzardThunderNeutral
x1.5x0.5x0.5x0.5x0.5
Status
Effects
GravityStunStopWarp
x0x0x0x0
BindConfuseTerrorMagnetFreeze
x0x0x0x0x0
Regen
Description
Gradually restores HP. HP returns more quickly when low.
DurationCostValuesDuelTime
10 uses40 CPcardss
World(s)
Halloween Town
LocationHPStrengthDefenseEXP
Halloween Town
Episode 1 (pre-1000 Heartless)
37124130
Halloween Town
Episode 1 (post-1000 Heartless)
53337210
PhysicalFireBlizzard
×1.0×0.25×0.25
ThunderDarkNeutral
×0.25×0.25×0.25
Rewards
Sora: Item slot, Magnet element
Donald: Max HP +4
Goofy:Once More
Jack Skellington: Max HP +15
World(s)
Halloween Town

Oogie Boogie is a boss in Kingdom Hearts, Kingdom Hearts Chain of Memories, and Kingdom Hearts II. In the first Kingdom Hearts, Oogie will attack the party out of anger due to his inability to summon many Heartless. In Kingdom Hearts Chain of Memories, Oogie goes mad due to drinking the memory potion, and attacks yet again. He is fought a third time in Kingdom Hearts II, when he tries to get revenge for his prior destruction.

Strategies[edit]

Kingdom Hearts[edit]

The fight takes place in the Torture Chamber, a circular room with two levels, a higher level and a revolving wheel-like platform beneath it, in a pit, with all sorts of traps. Oogie begins the battle by sending the party into the pit, throwing exploding dice and summoning a few Gargoyle Heartless. Periodically, he will throw seemingly harmless dice (they too are explosive, but are not enveloped in flames like the rest)—Sora can hit these dice back to damage Oogie, which is worth 24 experience points.

When the wheel turns, Oogie will send out many traps—blades fixed on supporting structures, a frisbee-like blade, and a row of slot machines with cowboy heads to shoot Sora and company.

Oogie's attacks depend on what number he rolls:

  • 1 X 3: A circular saw appears and spins throughout the area. Avoid them by Dodge Roll or jumping.
  • 2 X 3: 2 Gargoyles appear.
  • 3 X 3: 2 Wight Knights appear.
  • 4 X 3: 3 Hanging scythes appear and rotate. Dodge them by jumping or running.
  • 5 X 3: 2 Search Ghosts appear.
  • 6 X 3: Oogie Boogie recovers HP.

When he stops attacking and a circle of switches that are in the middle of the pit begins to glow, Oogie will start running around the higher level so carefully time which switch to hit. When a switch is activated, two gates will emerge from the floor and trap both Sora and Oogie as well as causing the section of the pit that Sora activated to raise making it possible to attack Oogie. Sora will need High Jump to reach him. If the platform rises, Sora and company will not be able to jump over the fences. After dealing enough damage, Oogie will force Sora back into the pit and the cycle repeats itself. Sora cannot influence when the switches activate in any way.

Oogie will occasionally attack with a slapping attack when Sora is close enough to inflict very minor damage. Sometimes Oogie will just stand in one spot, while purple smoke forms around him. When he does this he is healing some of his HP.

Sora can use the Thunder spell even while he is in the pit to damage Oogie Boogie, though it is not a very efficient method. However, Bambi can make this a viable option by dropping MP orbs. All summons can hit Oogie from inside of the pit, though some need to be used at certain angles. Be sure to heal when necessary.

Kingdom Hearts Chain of Memories[edit]

This fight with Oogie doesn't take up as much room as some of the other fights (despite it taking place in the Torture Chamber), because Oogie is on a small platform blocked by an iron gate, making it impossible to reach him. Every time Sora breaks his cards however, the gate lowers a bit. After lowering the gate three times Sora will be able to jump onto the platform and damage Oogie. If the Gimmick Card is used, the gates will lower entirely, allowing Sora to reach the higher level. Sora can remain on the platform until Oogie drops a red inflamed dice that knocks him off, and the gate is raised back up. Almost all of Oogie's cards are 7, so it's really easy to break them if there are few 0's or even a few 7's in the deck. However, it is recommended to stock 8 or 9 cards in place of 7, because not only do they break Oogie's attacks, they also allow Sora to counterattack Oogie.

While Sora is on the lower level, Oogie will send a few deadly attacks to hurt him. One attack sends about five knives to slice Sora until it is broken. Act quickly, because the knives can really damage Sora's health if not careful. Breaking the card instead of dodge rolling is a better option. He can also keep Sora occupied by summoning some Heartless. They are not too difficult and can easily be deterred, considering most of the cards played will still come from Oogie.

His most used attack is throwing brick-red dice while yelling 'Come on baby!'. These dice will damage Sora on contact, but it has low accuracy. They can be avoided by simply Dodge Rolling or running. If Sora has enough cards, he can attack the dice and the Gimmick Card will appear.

One of Oogie's other attacks, which can be easily avoided, is a sharp spinning blade which goes across the field (similar to Kingdom Hearts). The card used for this attack will likely be a low number, so it is easy breakable. If not, simply jump to avoid. However, unlike in Kingdom Hearts, the blade only goes across the field once per card.

Oogie throws two separate types of dice; one is the purple dice, which lower the gate when the card is broken. If the dice throw is not broken, the number on the dice will decide an attack. Depending on what number Oogie shouts out, simply discern what attack will be used. The other type of dice are red and on fire. Do not break this dice throw. The dice will explode and they are very easy to avoid. If the card is broken, the gate will not go down.

The same strategy can be used while playing as Riku in Reverse/Rebirth.

Upon victory the Oogie Boogie enemy card, which heals Sora ten times, will be obtained. It is very useful in critical situations when low on health.

Deck statistics[edit]

Attack card
Attacks[edit]
AttackPowerElementCard valueDescriptionCard
Dice (サイコロSaikoro?)7[SS]
8[R/R]
Oogie throws dice. He will perform one of six actions based on chance: Saw Gimmick (27%), summon two or three Gargoyles (16%), summon two or three Wight Knights (12%), Knife Gimmick (25%), summon two or three Search Ghosts (10%), or Recovery Gimmick (10%).
Saw Gimmick (ノコギリギミックNokogiri Gimikku?)x1.5PhysicalA saw sweeps across the area.
Knife Gimmick (ナイフギミック?)x2.5PhysicalKnives emerge from the ceiling and sweep across the area.
Recovery Gimmick (回復ギミックKaifuku Gimikku?)Oogie Boogie recovers 8/60 of his HP.
Bomb Dice (爆弾サイコロBakudan Saikoro?)x1.5Fire0, 5–8[SS]
5, 6, 8[R/R]
Oogie throws explosive dice at Sora or Riku.
Slap (引っぱたきHippataki?)x1.0Physical0–4[SS]
0, 9[R/R]
Oogie slaps Sora or Riku if they are on his platform.

Kingdom Hearts II[edit]

'Use the weight of the presents to drop Oogie Boogie out of the lift!'
—The Pause screen

Due to Oogie's fighting style, be prepared for a long battle. In this battle, Oogie Boogie controls the present processor from an unreachable lift. The battle takes place on three conveyor belts that slowly carry the party to spikes located at the end. Sora can travel to another conveyor belt by running up to the portal at the front of each belt when it is blue, and using either the 'Move Left', 'Move Center' or 'Move Right' commands to move to the respective blue portal. Allies will be teleported to the belt shortly after.

Oogie's uses the following attacks:

  • Squisher: Oogie cries out 'I'll squash you flat!' as a tan boxing glove punches down thrice on the current conveyor belt, moving from the front to the back. This can be avoided by Quick Running forward between punches.
  • Oogie Gift: Oogie yells, 'Hope you like the Oogie gifts I picked out for you!' while purple bags come through the present dispenser instead of boxes. When they pop open, a Wight Knight or Emerald Blues come out. They can be defeated, or avoided by moving to another belt and then returning which will remove the Heartless and force Oogie to use another attack.
  • Zapper: His lift generates bolts of lightning that either hug the left or right side of the current belt and slowly move down. Simply walk around the slow bolts to dodge.
  • Explode: Oogie cries, 'Ooh!' and throws an exploding dice at Sora. This can be dodged by moving.
  • Rush Hour: After Oogie gets back on the lift, he momentarily speeds up the conveyor belt. Jump or Quick Run to avoid the spikes.
  • Shift Lane: Oogie and his lift moves in front of another lane, forcing Sora to follow him through the portals.

To reach Oogie Boogie, Sora must hit the presents that come out of the processor onto his lift using the 'Fore!' reaction command. His lift will break after twelve presents are hit up there. Oogie can then be attacked directly, and is also vulnerable to any of his damaging machinery that is still active. After taking a specific amount of damage, he will become invincible and return to his lift. This must be repeated three times before Sora can defeat him.

When his HP is almost depleted, Oogie has a tendency to use Oogie Gift and Zapper together, so be prudent while crossing the conveyor belt.

Videos[edit]

Oogie Boogie – Kingdom Hearts
Oogie Boogie – Kingdom Hearts Chain of MemoriesOogie Boogie – Kingdom Hearts Chain of Memories (R/R)
Oogie Boogie – Kingdom Hearts Re:Chain of MemoriesOogie Boogie – Kingdom Hearts Re:Chain of Memories (R/R)
Oogie Boogie – Kingdom Hearts II

Notes and references[edit]

Disney Bosses
Bosses introduced in Kingdom Hearts
Queen of Hearts, Card Soldiers, and Crank Tower | Cerberus | Hercules | Hades | Rock Titan | Ice Titan | Sabor | Clayton | Cave of Wonders Guardian | Jafar and Genie | Genie Jafar and Iago | Lock, Shock, and Barrel | Oogie Boogie | Oogie's Manor | The Shark | Ursula, Flotsam and Jetsam | Captain Hook | Maleficent | Dragon Maleficent | Chernabog
Bosses introduced in Kingdom Hearts II
Shan-Yu and Hayabusa | Beast | Hydra | Pete | Captain Barbossa | Shenzi, Banzai, and Ed | Scar | The Ghost of Scar | MCP and Sark
Bosses introduced in Kingdom Hearts Birth by Sleep
Lucifer | Magic Mirror | Ice Colossus | Experiment 221 | Gantu | Peter Pan
Bosses introduced in Kingdom Hearts Birth by Sleep Final Mix
Monstro
Bosses introduced in Kingdom Hearts 3D: Dream Drop Distance
Rinzler | Beagle Boys | Julius
Bosses introduced in Kingdom Hearts Union χ
Cobra Jafar | Maleficent's goon (Shield) | Maleficent's Raven | Wreck-It Ralph | Cy-Bug
Introduced in Kingdom Hearts III
Lava Titan | Tornado Titan | Marshmallow | Kraken | Davy Jones | Dark Baymax
Optional Bosses
Kingdom Hearts
Tidus, Selphie, and Wakka | Cloud | Leon | Yuffie | Sephiroth
Cerberus | Hercules | Hades | Rock Titan | Ice Titan
Lock, Shock, and Barrel | Oogie Boogie | Oogie's Manor
Ursula | Flotsam and Jetsam
Parasite Cage | Phantom | Kurt Zisa
Kingdom Hearts Final Mix
Red Armor | Sneak Army | Destroyed Behemoth | Unknown
Kingdom Hearts II
Leon | Yuffie | Cloud | Tifa | Sephiroth | Seifer
Kingdom Hearts II Final Mix
Absent Silhouettes | Organization XIII's Replica Data | Lingering Will
Kingdom Hearts 358/2 Days
Anti-Riku | Anti-Saïx
Kingdom Hearts Birth By Sleep
Vanitas Remnant | Unknown | Mimic Master | Iron Imprisoner
Kingdom Hearts Birth By Sleep Final Mix
Monstro | Armor of Eraqus | No Heart
Kingdom Hearts Re:coded
Rock Titan | Behemoth | Ice Titan |>Kingdom Hearts 3D: Dream Drop Distance
Julius
Kingdom Hearts III
Dark Inferno
Flower Guardian | Comet Crawler | Space Worm | Scarlet Shark | Glacial Fortress | Supreme Warrior | Omega Machina | Schwarzgeist
Kingdom Hearts III Re Mind
Real Organization XIII's Recreated Data | Yozora
Retrieved from 'https://www.khwiki.com/index.php?title=Game:Oogie_Boogie&oldid=812013'
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Hero Heart Hero Kid Hero Ring Hero Spirit Miracle Kids O - Oversoul Oscillo Hero Spark Blaster Special Hurricane The Warrior Returning Alive Transcendant Wings Wroughtweiler #33 A Machine's Soul Never Sleeps (40 cards in pack) 100 DP/pack - Ultra Rare Limiter Removal Shield Crash Super Vehicroid Jumbo Drill Super Rare Ambulanceroid.

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